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The Concept Map you are trying to access has information related to:
2006-03-30 Level of Detail, Level of Detail adaption requires Mesh Optimization, Rendering is fixed in Hardware, Level of Detail becomes important as Rendering, Mesh Compression through Vertex Split, Mesh Optimization often done using Detail Pyramid, Detail Pyramid has problem of Popping, Detail Pyramid involves Mesh Compression, Detail Pyramid comparable to Mip-Mapping, Mesh Optimization in context of Scene, Mesh Compression through Edge Collapse