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This Concept Map, created with IHMC CmapTools, has information related to: Gesture-based Computing in Education, Nintendo Wii educational games Nintendo Wii, Medicine EDUCATIONAL USES (examples) Libraries, Kinect (Xbox 360 & Windows) KinectEDucation, GESTURE-BASED COMPUTING EDUCATIONAL USES (examples) Libraries, Medicine EDUCATIONAL USES (examples) Math, Science EDUCATIONAL USES (examples) Current State, Children's TV EDUCATIONAL USES (examples) Special Education, Future Predictions EDUCATIONAL USES (examples) Math, Learning discovery-based learning opportunities, Kinect (Xbox 360 & Windows) Special Education, 2011 Horizon Report 4-5yrs Trend: Gesture-Based Computing Approaches Minimal interface (Nintendo Wii), Hardware Microsoft Surface RT, Future Predictions EDUCATIONAL USES (examples) Current State, Leap Motion Hardware, need hardware and software Challenges, My Predictions holographic interfaces, My Predictions educational apps industry moves towards gesture-based tech, away from computers/tablets, GESTURE-BASED COMPUTING TECHNOLOGY (examples) Hardware, Leap Motion educational apps Leap Motion, GESTURE-BASED COMPUTING EDUCATIONAL USES (examples) Art